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Vepar
Large outsider (aquatic chaotic demon evil extraplanar), CE
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Armor Class: 16
Hit Points: 363 (22d10+242)
Speed: 20 ft., swim 60 ft.
Initiative: 13
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STR: 33 (11) DEX: 26 (8) CON: 33 (11)
INT: 27 (8) WIS: 27 (8) CHA: 29 (9)
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Saves: STR: 17 DEX: 14 CON: 17
INT: 8 WIS: 8 CHA: 9
Skills: 6 + ability mod for (Bluff, Diplomacy, Disguise, Escape Artist, Intimidate, Knowledge (arcana), Knowledge (geography), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Stealth, Survival, Swim, Use Magical Device)
Languages: Abyssal, Aquan, Celestial, Common, Draconic, Infernal, Undercommon; telepathy 100 ft.
CR: 21(42000 xp)
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Space: 10 / Reach: 10
Melee attacks:
+17 trident +17/+17/+17/+17 (2d6+13) OR 2 claws +17 (1d8+11 plus hypothermic touch)
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Special: amphibious
Feats: Alertness, Blind-Fight, Cleave, Deceitful, Great Fortitude, Improved Critical (trident), Improved Initiative, Power Attack, Quicken Spell-Like Ability (ice storm), Weapon Focus (claw), Weapon Focus (trident)
Environment: any (Abyss)
Organization: solitary or troupe (Vepar plus 2-5 shrroths)
Treasure: double standard
Gear: Demonbrand
Source: Tome of Horrors Complete
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